But if players can do anything, how do you tell them a story in the right order and without bits missing? What if they kill some plot-important character or sell the magical thing that does the special thing? ![]() It’s the holy grail for RPGs, right, that perfect mix of a strong story and freedom to do what you want. This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |